减少甲烷排放对于缓解全球变暖至关重要。为了将甲烷排放归因于其来源,有必要综合的甲烷源基础设施数据集。深入学习远程感知的图像的最新进展有可能识别甲烷源的位置和特征,但是缺乏公开可用的数据,可以使机器学习研究人员和从业人员能够构建自动映射方法。为了帮助填补这一空白,我们在美国构建了一个称为Meter-ML的多传感器数据集,该数据集包含86,625个地理参考的NAIP,Sentinel-1和Sentinel-2图像,并在美国标记为有甲烷源设施,包括甲烷源设施,包括集中动物喂养操作,,,,,,,包括浓缩动物喂养操作,煤矿,垃圾填埋场,天然气加工厂,炼油厂和石油末端以及废水处理厂。我们尝试各种模型,以利用不同的空间分辨率,空间足迹,图像产品和光谱带。我们发现,我们的最佳模型在确定浓缩动物喂养操作的精确召回曲线下达到了一个面积,在专家标签的测试集上,用于识别浓缩动物饲养操作,用于油炼油厂和石油末端0.821,这表明有可能进行大规模映射。我们在https://stanfordmlgroup.github.io/projects/meter-ml/上免费提供仪表-ML,以支持自动化甲烷源映射的未来工作。
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通常通过过去的选择来告知机器学习中的评估,例如要使用哪些数据集或指标。该标准化可以使用排行榜对平等基础进行比较,但是随着出现更好的替代方案,评估选择变得不佳。这个问题在自然语言生成中尤其相关,该语言需要不断改善的数据集,指标和人类评估以提出确定性的主张。为了使遵循最佳模型评估实践更加容易,我们介绍了GEMV2。新版本的一代,评估和指标基准为数据集,模型和指标开发人员提供了模块化基础架构,以使彼此受益。GEMV2支持40种记录的数据集中51种语言。所有数据集的模型都可以在线评估,我们的交互式数据卡创建和渲染工具使得在Living Benchmark中添加新数据集变得更加容易。
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培训监督图像综合模型需要批评评论权来比较两个图像:结果的原始真相。然而,这种基本功能仍然是一个公开问题。流行的方法使用L1(平均绝对误差)丢失,或者在预先预留的深网络的像素或特征空间中。然而,我们观察到这些损失倾向于产生过度模糊和灰色的图像,以及其他技术,如GAN需要用于对抗这些伪影。在这项工作中,我们介绍了一种基于信息理论的方法来测量两个图像之间的相似性。我们认为,良好的重建应该具有较高的相互信息与地面真相。这种观点使得能够以对比的方式学习轻量级批评者以“校准”特征空间,使得相应的空间贴片的重建被置于擦除其他贴片。我们表明,当用作L1损耗的替代时,我们的配方立即提升输出图像的感知现实主义,有或没有额外的GaN丢失。
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变形金刚在语言和视觉域中取得了成功。然而,将它们缩放到长期序列(例如长)或高分辨率图像,因为自我关注机构相对于输入序列长度具有二次时间和存储器复杂性。在本文中,我们提出了长短变压器(变压器-LS),是一种有效的自我关注机制,用于对语言和视觉任务进行线性复杂性建模的长序列。它用动态投影聚集了一种新的远程关注,以模拟远处相关性和短期注意,以捕获细粒度的局部相关性。我们提出了双重正径策略,以解释两个注意机制之间的规模不匹配。变压器-LS可以应用于自回归和双向模型,而无需额外复杂。我们的方法在语言和视觉域中的多个任务中优于最先进的模型,包括远程竞技场基准,自回归语言建模和想象成分类。例如,变换器-LS使用比以前的方法的一半在eNWIK8上实现0.97测试BPC,同时与其在同一硬件上的全部关注版本相比,可以更快地处理3倍。在Imagenet上,它可以获得最先进的结果(例如,适度大小的55.8M模型,仅在224x224 Imagenet-1K上培训,可以获得顶级1精度84.1%),同时在高分辨率上更加可扩展图片。源代码和模型在https://github.com/nvidia/transformer-ls上发布。
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Our result (c) Application: Edit object appearance (b) Application: Change label types (a) Synthesized resultFigure 1: We propose a generative adversarial framework for synthesizing 2048 × 1024 images from semantic label maps (lower left corner in (a)). Compared to previous work [5], our results express more natural textures and details. (b) We can change labels in the original label map to create new scenes, like replacing trees with buildings. (c) Our framework also allows a user to edit the appearance of individual objects in the scene, e.g. changing the color of a car or the texture of a road. Please visit our website for more side-by-side comparisons as well as interactive editing demos.
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Adversarial imitation learning (AIL) has become a popular alternative to supervised imitation learning that reduces the distribution shift suffered by the latter. However, AIL requires effective exploration during an online reinforcement learning phase. In this work, we show that the standard, naive approach to exploration can manifest as a suboptimal local maximum if a policy learned with AIL sufficiently matches the expert distribution without fully learning the desired task. This can be particularly catastrophic for manipulation tasks, where the difference between an expert and a non-expert state-action pair is often subtle. We present Learning from Guided Play (LfGP), a framework in which we leverage expert demonstrations of multiple exploratory, auxiliary tasks in addition to a main task. The addition of these auxiliary tasks forces the agent to explore states and actions that standard AIL may learn to ignore. Additionally, this particular formulation allows for the reusability of expert data between main tasks. Our experimental results in a challenging multitask robotic manipulation domain indicate that LfGP significantly outperforms both AIL and behaviour cloning, while also being more expert sample efficient than these baselines. To explain this performance gap, we provide further analysis of a toy problem that highlights the coupling between a local maximum and poor exploration, and also visualize the differences between the learned models from AIL and LfGP.
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Location-aware networks will introduce new services and applications for modern convenience, surveillance, and public safety. In this paper, we consider the problem of cooperative localization in a wireless network where the position of certain anchor nodes can be controlled. We introduce an active planning method that aims at moving the anchors such that the information gain of future measurements is maximized. In the control layer of the proposed method, control inputs are calculated by minimizing the traces of approximate inverse Bayesian Fisher information matrixes (FIMs). The estimation layer computes estimates of the agent states and provides Gaussian representations of marginal posteriors of agent positions to the control layer for approximate Bayesian FIM computations. Based on a cost function that accumulates Bayesian FIM contributions over a sliding window of discrete future timesteps, a receding horizon (RH) control is performed. Approximations that make it possible to solve the resulting tree-search problem efficiently are also discussed. A numerical case study demonstrates the intelligent behavior of a single controlled anchor in a 3-D scenario and the resulting significantly improved localization accuracy.
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Previous work has shown the potential of deep learning to predict renal obstruction using kidney ultrasound images. However, these image-based classifiers have been trained with the goal of single-visit inference in mind. We compare methods from video action recognition (i.e. convolutional pooling, LSTM, TSM) to adapt single-visit convolutional models to handle multiple visit inference. We demonstrate that incorporating images from a patient's past hospital visits provides only a small benefit for the prediction of obstructive hydronephrosis. Therefore, inclusion of prior ultrasounds is beneficial, but prediction based on the latest ultrasound is sufficient for patient risk stratification.
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Graph Neural Networks (GNNs) have shown great potential in the field of graph representation learning. Standard GNNs define a local message-passing mechanism which propagates information over the whole graph domain by stacking multiple layers. This paradigm suffers from two major limitations, over-squashing and poor long-range dependencies, that can be solved using global attention but significantly increases the computational cost to quadratic complexity. In this work, we propose an alternative approach to overcome these structural limitations by leveraging the ViT/MLP-Mixer architectures introduced in computer vision. We introduce a new class of GNNs, called Graph MLP-Mixer, that holds three key properties. First, they capture long-range dependency and mitigate the issue of over-squashing as demonstrated on the Long Range Graph Benchmark (LRGB) and the TreeNeighbourMatch datasets. Second, they offer better speed and memory efficiency with a complexity linear to the number of nodes and edges, surpassing the related Graph Transformer and expressive GNN models. Third, they show high expressivity in terms of graph isomorphism as they can distinguish at least 3-WL non-isomorphic graphs. We test our architecture on 4 simulated datasets and 7 real-world benchmarks, and show highly competitive results on all of them.
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Detecting actions in untrimmed videos should not be limited to a small, closed set of classes. We present a simple, yet effective strategy for open-vocabulary temporal action detection utilizing pretrained image-text co-embeddings. Despite being trained on static images rather than videos, we show that image-text co-embeddings enable openvocabulary performance competitive with fully-supervised models. We show that the performance can be further improved by ensembling the image-text features with features encoding local motion, like optical flow based features, or other modalities, like audio. In addition, we propose a more reasonable open-vocabulary evaluation setting for the ActivityNet data set, where the category splits are based on similarity rather than random assignment.
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